wavelength


These 12 arcs and 6 straight lines may be arranged to former a geometric design resembling a 6 pointed 'ornamental snowflake' where one set of three 'primay' colors (blue, yellow, red) or one set of three 'secondary' colors (violet, green, orange) each with arcs leading from the center, in turn meeting an opposite directional pair of arcs, such that 'complementary' color pairs lie on the same line vector (as radii, circumference to center, center to circumference)
Perhaps it may seem 'unclear' as to what the potential of this 'nuclear' concept – defined as fusions and fissions could possibly have to do with game-puzzles or gaming in general. The idea is that playing pieces, represented by colors of the visual light spectrum, can be imagined as being atomic particles in motion, and as such being attracted / created) and repelled / destroyed) electro-magnetically or atomically in a manner analogous to the combining of colors on an artist’s palette
As for real-world physics you might enjoy this link:
http://www.physicscentral.com/pictures/2004/circle.html
A pair of dice can represent two choices for piece movement if: Violet, is the smallest (1) but fastest (6) while Red is the largest (6) yet slowest (1) particle, then similarly Blue is (2,5) – Green (3,4) –Yellow (4,3) and Orange(5,2)... Primary pairs ‘fuse’ secondaries while Secondary pairs ‘fission’ primaries in a kind of Chicken & the Egg flux. Try creating your own CIRCLE GAME using these definitions with 1, 2, or 3 pieces of each color. The fewer the rules the better. Please post your ideas as a comment.
You may prefer to inquire about ORBITSZ* © rt 1984 which expands this concept using 6 pieces of each in a game of cosmic pool applying the principles of potential and kinetic energy. Or you may wish to help me develop its evolution STOPPING LIGHT © rt
[* part of a trilogy which includes OPTSZ © rt 1983 and CORNERSTONESZ © rt 1995 designed using the ORIGINSZ © raytyler 1982-89 geometric system – a generic tool for game creation, whose origins have been traced to antiquity.
The ultimate play objective within this game system is to awaken the full creative and imaginative powers of the individual in a manner to produce residual benefits in the real world. Rather than being a passtime, hobby, or escape, the challenge is to learn, discover and explore the synergy of possibilities leading to the development of problem-solving skills, methods , systems and tools in order to influence necessary changes to economic, social, and political systems and their effect on eco-systems and the global environment.
Through a return to first principles we can attempt to resolve fundamental issues by developing a model which shows the “Divine Connection” of all thoughts, events and things. This is an invitation to make a quantum leap into an Age of Renaissance founded upon a new currency, not the material standard of gold, but the eternal standard of mind: thought, reason and above all the spirit of imagination. The collective will of a finely tuned universal mind must ultimately prevail, given the inherent nihilism prevalent of the modern state. Only when ‘ends and means’ are part of the same continuum whose 'raison d'être' or justification is the effective management of our resources for the benefit of all peoples can we evolve beyond conflict, strife, and misery measured by the full realization of our potential……peace on earth © Ray Tyler
